The indie team with a build and one missing skill
Small studios with art direction locked and a playable build, closing a specific discipline gap without growing the team.
What they want: Targeted help with marketing, Unity UI or visual polish that slots into the build they already have.
Still unsolved for them
- Need marketing strategy for FMV videogame
- Integrate UI in Unity as World-Space Canvas
- Add visual polish to the game
The studio with a narrow art pipeline hole
Studios with in-house engineering and pipeline that need specialists to turn concepts into shippable assets.
What they want: Engine-ready VFX, characters and assets checked for pivots, atlasing, rigging and performance before import.
Still unsolved for them
- Create movement VFX: dash, roll, landing, trails
- Assess pivots, atlasing, rigging, layering and performance before engine import
- Need realistic characters matching project vision
The solo dev chasing a first playable
Solo and micro-studio developers at concept stage, spending carefully to prove one mechanic before full production.
What they want: Fast, scoped technical pieces like a 3D movement system or organized Unreal assets to get a playable prototype.
Still unsolved for them
- No existing 3D movement system
- Integrate and organize existing Unreal Engine 5.4 assets
- Mobile app development and UI design
The founder stuck on an Unreal build
Solo or small-team developers with strong design vision but thin engineering depth, trying to ship a scoped title.
What they want: Reliable engine work on world-state, mechanics, levels, netcode and anti-cheat without building out a full team.
Still unsolved for them
- Global state manager for persistent world-state
- Design and implement game mechanics and levels
- Existing netcode and anti-cheat surface need review
The self-funded studio racing a milestone
Small self-funded studios without in-house 3D or animation capacity, working toward a fixed production milestone.
What they want: Phased asset delivery, from sculpt to Unreal-ready model and reference-based animation, on a predictable schedule.
Still unsolved for them
- Prepare model for Unreal Engine integration
- Animation based on provided reference materials
- Phased delivery starting with sculpt and final design
The hobbyist with one game in mind
Individuals who want a single self-contained game build for personal use, like a Roblox game for a birthday.
What they want: A fixed price, a finished build and no ongoing commitment once the game works.
Still unsolved for them
- Build simple, engaging Roblox game for child's birthday
- Create special effects
- No existing chess game product or codebase